3 credit(s) This hands-on course involves the research, analysis, and practice of historical to contemporary game design fundamentals and gameplay. Games will be studied from structural, psychological, and visual viewpoints to gain insight into what makes them engaging and meaningful. Students will gain a deeper understanding of the global evolution of game history and culture that will include a close look at our very own Capital Region’s industry. Questions about the impact of ever changing technologies, such as virtual reality and Al will be addressed. Issues of representation and diversity in both the game industry and games will be examined. Questions concerning ethics and gaming will be looked at with a critical lens. Group projects will involve the dissection and evaluation of existing games and the
creation of new games.