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Jan 27, 2025
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2024-2025 Undergraduate Catalog, Volume 83
Computer Science, B.S. Game Development Track
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Return to: Academic Schools
CIP Code: 11.0204
HEGIS Code: 0701
Video games are one of the largest sectors of the modern entertainment industry. Game development is a creative endeavor that requires significant technical knowledge to bring ideas to life on a computer screen. The Game Development track provides an understanding of the various systems that form the engine of most computer games as well as the design principles necessary to develop engaging games.
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Computer Science Kernel
To ensure breadth and a solid foundation within the discipline, all students in the major must complete the entirety of the Computer Science Kernel. Requirements for the Computer Science Kernel (18 credits):
Auxiliary (12-13 credits)*:
- MATH - 110. Calculus I 4 credit(s) **
- MATH - 120. Calculus II 4 credit(s)
OR - BAAS - 130. Business Mathematics 3 credit(s) ***
- BAAS - 140. Quantitative Business Analytics 3 credit(s)
- BAAS - 200. Business Statistics I 3 credit(s) ****
- MATH - 250. Discrete Structures 4 credit(s)
* Students planning to complete the Artificial Intelligence, CS Education, or Game Development tracks must take MATH-110 and MATH-120. ** Placement into MATH-110 is made based on the results of a test administered by the Mathematics Department, and a Precalculus course may be required prior to taking MATH-110.
*** BAAS-130 has a prerequisite of BAAS-105, but that prerequisite can be waived by passing a placement exam administered by the School of Business during a semester’s registration period in order to place out of BAAS-105.
**** BAAS-200 has CSIS-011 or CSIS-010 or CSIS-SSX as one of its prerequisites in order to ensure some experience with spreadsheets before taking the course.
Requirements for the Game Development Track (16 credits):
Auxiliary (9-10 credits):
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Return to: Academic Schools
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